The FX and gate/arp changes you make, panning, and how the sounds evolve, are as important in setting a mood as the actual preset you pick, and they are the individual elements you choose to create your own sounds when it comes time to tweak them or make your own. I think where they go above my expectations is how much the FX choices provide tons of expression. I definitely tend toward the "darker" and minor sounds rather than bright, but they give you plenty of options to go toward both ends and between. If you have a couple hours it's a fun experience. You miss out on having tons of patches in the typical sense versus something like Omnisphere or Gravity, and that's because they give you really great presets and building blocks rather than throwing the kitchen sink at you.īecause they put so much into each patch, I was hesitant to make my own stuff at first because I got lost in the different "planets" as I went through the "Spheres", "Pulses", and "Animated" sections wanting to see how they accomplished things as I tweaked away at their presets. These presets are curated to a stingy degree to meet both the affect of the name, and the vibe of each "planet." The idea of a patch being an "instrument" rather than just a preset among thousands of other only slightly different presets is absolutely true. While it's true that Omnisphere has libraries that can get you close to this aesthetic, this is effortless and curated, and quite a bit less money if you don't already own Omnisphere. This is high praise because the three of those are excellent, and they are some of my favorite Kontakt libraries. The Kontakt libraries I can compare it to are Heavocity Gravity, Xosphere2 by Sample Logic, and Lunaris by Luftrum. I had preconceptions that going into this library that there would be recycled content from The Orchestra Library, and that the "instrument" approach was just marketing talk toward that, or just a buzz phrase that meant nothing. From the creative planet based names and approaches (which is a creative and fun way to categorize patches), to the foley/orchestral/synth sound textures/ARPs mix within each patch - it's a joy to use and hear. It seems like they had fun making it, and I've had fun playing with it. This is a great product that holds true to it's stated goal.
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